Hideki Kamiya from PlatinumGames on Bayonetta, Project GG, and Elon Musk’s Twitter – IGN

PlatinumGames is known for its sharp and sharp games like the Bayonetta series and NieR: Automata. IGN Japan interviewed Platinum Vice President and veteran creator Hideki Kamiya about the reaction to Bayonetta 3, his ambitious upcoming game Project GG, his thoughts on Elon Musk’s Twitter, and much more. Strap in and read on!

Hideki Kamiya talks about the future of Bayonetta’s world

IGN: Bayonetta has become your longest running series. How do you feel about that now?

Kamiya: “The Bayonetta series has been running for a full 13 years. This is the first time I’ve been involved with an IP in such a long time. I’ve been involved with games not only as a director, but I write their stories and oversee their creation in general, so I feel like I’ve been able to defend a world Bayonetta and keep it my own way.

“One of our core values ​​at PlatinumGames is that we make games for players. However, I’m starting to notice that as series like Bayonetta and other game series go on, what gamers want starts to deviate from their developers even then, we can’t add what a simple majority of gamers want to our games. I’ve always thought that developers need to have their own convictions as creators when they make games, but I’m starting to feel this way more than ever.”

IGN: Where do these differences between players and creators come from?

Kamiya: “You see that when it comes to the story, and there are a lot of opinions even regarding the mechanics of the game. Taking the Bayonetta IP as an example, while I have a structure in mind for where the story will go far in the future, players are only able to release Judging by the story they have at the moment. They’ll say things like the series is going to end because the creators don’t have love for it. I want people to know that’s clearly not how it is. I love Bayonetta more than anyone else. How can I not love Cereza and all the characters The other one you nurtured for such a long time?”

IGN: Any chance we’ll see Bayonetta 4 or Bayonetta 5?

Kamiya: “Personally, I can’t imagine the Bayonetta series ever ending. I want to make Bayonetta 4 and Bayonetta 5, and I intend to promote them in the company. We often talk internally about how to make nine of them. I want people who love the Bayonetta series to Believe me when I say: “I will never do anything that would betray the players.”

IGN: Is there a chance you could do spin-offs as well, rather than just mainline games? (Note: The spin-off game, Bayonetta Origins: Cereza and the Lost Demon, was announced after this interview, during The Game Awards.)

Kamiya: “I’d love to do that. It’s such a consistent part of Jane’s character that she also works as a superhero named Cutie J. I’d even like to do a spin-off of that. Keeping the Bayonetta series going is of the utmost importance to me, so I’m not fixated on the numbers involved.” With the title of the game. I want to be able to depict the vast Bayonetta world going through my head.”

IGN: Do you ever feel like you want to make games for high-end hardware, the so-called AAA games?

Kamiya: “Yeah. We hear gamers when they say they want to see PlatinumGames titles as high-end AAA games. There’s a title we have that hasn’t been announced yet, and let me just say right now that we don’t necessarily have to develop it as a Nintendo exclusive.”

IGN: When can we expect to learn more about this unannounced title?

Kamiya: “I can’t discuss that yet. As a developer, I’m very interested in developing high-end games, and that’s exactly what I’m going to tackle now. Please stay tuned for more info.”

Hideki Kamiya in his new game, Project GG

IGN: While it announced a new IP codenamed Project GG, there’s still a lot we don’t know about the game. Is there even a little bit you can tell us about the gameplay or mechanics of the game?

Kamiya: “I still can’t say anything yet. I’m sure (studio head) Atsushi Inaba would kill me if I said too much, haha. Let’s just say we’ve been working hard to develop everything from gameplay to game mechanics and more.”

IGN: Project GG has been announced as a self-published game that PlatinumGames will be working on from development to sales. What are your thoughts on self-publishing in this way?

Kamiya: “When you self-publish a game, you end up needing staff beyond what is needed during development. This is something I learned through our previous self-published titles like The Wonderful 101: Remastered and Sol Cresta. In addition to our creative team, we’re also working on expanding Our sales and PR team. A recent development is that Takao Yamane, formerly of Nintendo, has joined PlatinumGames.”

IGN: What kind of scale are you aiming for when it comes to Project GG?

Kamiya: “It’s going to be so big that you won’t even be able to compare The Wonderful 101: Remastered and Sol Cresta to it. Because of that, we need to become a company with publishing capabilities at this level, not just developing strength.”

IGN: In terms of platforms, what devices will Project GG launch on?

Kamiya: “I hope we can release Project GG on all systems. While the main focus will be on new generation hardware, we’re looking forward to releasing it for other devices as well. We hope we can maintain a high level of quality while striving for the kind of appeal unique to those systems.”

“I have nothing to do with Project GG, I’m not against porting games from new-gen hardware to other platforms. For example, even if a version of a multiplatform game lowers performance somewhat on Nintendo Switch, it provides the only device advantage Which enables you to play while lying down, which is really attractive.”

Hideki Kamiya PlatinumGames’ new studio in Fukuoka

IGN: PlatinumGames recently opened a studio in Fukuoka. Why create a website in Fukuoka?

Kamiya: “We need more development staff. We want more people to work at PlatinumGames, and so we’ve built development bases not only in Osaka, but in Tokyo and Fukuoka as well. There is no greater concentration of people in Japan than in Tokyo, and Fukuoka is getting a lot of attention as a place to develop games. We’re working to secure talented employees through these additional locations and by making remote work possible.”

IGN: What kind of projects will PlatinumGames Fukuoka be involved in?

Kamiya: “The location of the studio will not affect the types of projects that the teams working there are involved in. We have allowed remote work during development even for PlatinumGames’ latest release, Bayonetta 3.

“It was our first time trying this out, but Yusuke Miyata, the game director, has done a good job of embracing working from home. I think it helps our younger staff grow, too. I was worried we might be missing out on some of the best creative aspects of development, But I feel more confident now that we were able to overcome this challenge. All the staff from the Osaka, Tokyo and Fukuoka offices are participating in the title that I’m directing on behalf of Project GG as well.”

IGN: You announced that you’re considering opening studios abroad as well. Where are you thinking in particular?

Kamiya: “We are of course looking to establish bases for development abroad. If anything, I want to ask you for tips on where to go, haha. There is North America and Europe, of course, but Southeast Asia also looks promising. Malaysia is a popular outsourcing destination for many major games. I even heard that there is a shortage of workers there now as well. The gaming industry is suffering from a shortage of labor all over the world at the moment.”

“I have a feeling 1,000 won’t be enough if PlatinumGames decides to make everything we really want to make.”


IGN: How many people need PlatinumGames?

Kamiya: “Inaba, the head of the studio, has been saying he wants 500 people three years from now. We have about 300 now, so we’re going to need more. Really, I have a feeling 1,000 won’t do it. So that would be enough if PlatinumGames decided to make Whatever we really want to do. We’ve learned with Bayonetta 3 that development can succeed even if our offices are physically separate, so I doubt we’ll hesitate to make any new locations in the future.”

IGN: What kind of developer would you like to apply to work at PlatinumGames?

Kamiya: “People who have a sense of pride, who can take their qualms and show them creatively. People who feel a sense of responsibility when putting their name in the credits. For example, if I asked someone to come out with a character dressed in black, I don’t want them to take an assembly line approach.” for this work.

“I want them to agonize over that, to ask why the color has to be black, to think, ‘Is black the right color for this character and this story?'” I’d like someone who’s able to take on those kinds of questions only to conclude, “I know that’s not what you asked, but I brought you a character in red because I thought it worked better.”

Hideki Kamiya talks about his future as a game developer

IGN: It takes a long time to develop a game. Looking at your life as a developer so far, is there anything left on your to-do list?

Kamiya:Personally, I try not to think about it. I’ll be 52 soon, and I don’t know how much more I can do as a developer. I’ve been involved with many different games being developed by PlatinumGames recently, not only as a director but as a lead game designer as well. One way to do things is like Sol Cresta, where I started the project and sent the rest to another employee who acted as manager. I see the positives of working on many different titles this way.”

IGN: Are there times when working on game development as a lead game designer rather than a director benefited you?

Kamiya:For example, if I had served as the director for Bayonetta 3, I might have missed out on the opportunity to try and work on a new title, and stressed myself out even more. I’m starting to enjoy taking control of development from a broader perspective as a lead game designer. I now have Project GG, and feel like I can keep an objective and tolerant eye as long as I have a place like this where I can release all my passion. At the end of the day, all I really want to be satisfied is to put things in my players hands to make them happy. I would like to turn as many of my ideas into reality as possible and give players high-quality titles.”

Hideki Kamiya on Elon Musk’s takeover of Twitter

IGN: As a heavy Twitter user, do you have any concerns about Elon Musk buying the company?

Kamiya: “Nothing in particular at the moment. My impression is that someone with a clear idea of ​​what they want to do on Twitter now owns the company. I hear he’s a very businesslike person too.”

IGN: How do you feel about blue ticks on Twitter? Now that they can be paid for, would you consider paying for one?

Kamiya: “I think it would be more interesting if I didn’t have a checkmark at all. Even if it meant a lot of fake accounts pretending to be me popping up, haha. I don’t intend to ever have one, whether you have to pay for it.” It or not. I think Twitter is like a pub or pub, where you say what you want to say, and everyone is equal. I often see criticism saying I shouldn’t be on Twitter, or that my account needs to be taken from me, but please, take all So straight to Elon Musk!”

Daniel Robson is Editor-in-Chief at IGN Japan – you can follow him through the no-check tag Twitter account. This interview was transcribed by Ryuichi Kataoka and translated by Ko Ransom.


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