Immortals of Aveum is a magical shooter from the minds behind Dead Space and Call of Duty

The Game Awards are full of world premieres, but it’s rare that one looks so different Immortals of Avium Not right off the bat. The first trailer for the game appeared during the show Thursday night and revealed a sprawling fantasy battlefield with enough explosions, effects, and combat to make Call of Duty blush. But none of that necessarily answers what exactly this new game is.

To help get a better idea Immortals of AviumPolygon spoke with game director Brett Robbins ahead of the Game Awards to talk about the idea behind the game, how Ascendant Studios only set out to develop this game, how the game will play out, its world, and why it’s not quite like any other shooter out there.

The first game ever from Ascendant Studios, and released in partnership with Electronic Arts, Immortals of Avium is a magical, first-person, single-player shooter that combines the kind of fast-paced combat you might expect from Call of Duty with spell casting and an expansive, fully original fantasy world. According to Robbins, the idea behind Immortals is one game he’s lived with for years, especially during his stint as creative director for three Call of Duty games. But the idea’s uniqueness is what helped it stay with him.

“I remember in particular, one time I was reviewing a level we were working on, and it was a very standard Call of Duty level,” Robbins told Polygon. And I remember thinking it would be cool if it was a dragon helicopter, and if instead of RPGs blowing up walls, it was fireballs. And instead of having an assault rifle, I was a battle mage casting these spells. You know, a fantasy version of that. Where is that game?”

The idea of ​​”Where’s That Game” stuck with Robbins for the next several years. When he eventually left the Call of Duty studio Sledgehammer Games, Robbins was still flipping the idea Immortals of Avium in his head. He eventually decided, “I want to play that game. I want to make that game.”

Photo: Ascendant Studios/EA Games

So, in 2018, Robbins founded Ascendant Games, where he worked Immortals of Avium And assemble a development team since then. For a publishing partner, Robbins and the Ascendant chose to work with EA, who Robbins had previously worked with when he was a creative lead at dead space – The last original IP it worked on before Immortals of Avium – and will give the studio full creative control over its new game.

For Robbins, a lot of Immortals of AviumThe overall design flowed straight from the premise of the original battle mage. In order to allow players to truly feel like a battle mage, a phrase Robbins often uses to describe the player character as a type of fast-paced mage who uses magical projectiles and spells in large-scale conflicts, Robbins and his team had to make sure that the magic combat and shooting felt just right. Mages in games are often slower classes with long spell spells and limited mobility. But Robbins insists that what the Ascendant makes is more of a shooter than a fantasy RPG.

“I think there’s some difficulty with people trying to turn magic into something that looks like a shooter,” Robbins said. “What we’re making is a magical first-person shooter. […] I think we kind of hacked the code of how to make that feel really good and make it familiar to gamers who play shooters, but also bring something new. You don’t see the standard weapons used in a shooter, you see something new, and that’s really exciting for me.”

Of course, to develop a new fantasy IP, you also have to create an original fantasy universe, and Robbins and his team of writers have worked hard on that front as well. And while he couldn’t give away too many details about the world, Robbins gave us some hints about it and, more importantly, described it. Immortals of AviumHis primary weapon: a sigil.

Sigil is the device we see the camera explore at the beginning Immortals of AviumPremiere Trailer. According to Robbins, this is how battlemages focus their magic and how players cast their spells. “Instead of having an assault rifle or a magic wand or something like that, you have sigils and they can change shape and you can find different types of sigils,” he explained. “We really wanted to show that as something unique about the game.”

The main character in Immortals of Aveum stands on top of a building overlooking a fantasy battlefield

Image: Ascendant Studios/Electronic Arts

As for the second part of the teaser, after the doors open and chaos ensues, Robbins says this is designed to serve two purposes. For one thing, it gives viewers a brief glimpse into Aveum — the name of the game world — and the lit-up fantasy landscapes, crackling magic, and war they can expect. But it also helps set the game apart from the shooters he’s already compared it to. Instead of arcade dominating games like Call of Duty or even Dead Space, Immortals of AviumRubens’ scale is, as Robbins describes it, “epic”.

It remains to be seen whether or not this means players will hurl spells around a Lord of the Rings-sized battle, but the grandeur and mayhem of the final teaser battle is indeed very promising.

Immortals of Avium It doesn’t have a firm release date yet, but it’s been slated for sometime in 2023 and will be released on PlayStation 5, Windows PC, and Xbox Series X.

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