The Witcher 3 Next Gen Update Patch Notes – Everything new in the PS5 and Xbox Series X upgrade.
The Witcher 3 next-gen update brings a host of upgrades to PS5, Xbox Series X, and PC, and we break down each one here along with the full upgrade patch notes.
If you’re eager to play the next generation version of the popular RPG CDPR The Witcher 3’s PS5 and Xbox Series X upgrade launches this week on Wednesday, December 14 The new version features ray tracing and many other visual improvements New content inspired by The Witcher Netflix series Mods and “mod inspired content” have been introduced, the quality of life is changing, and more has been uploaded.
While the free Witcher 3 4.0 update is geared specifically towards new consoles and PC users, PS4, Xbox One, and Nintendo Switch players will also have a patch to download, but CD Projekt Red has yet to reveal details of this release. Also keep in mind that some of these changes are specific to consoles or PC, and we’ll be clear about categorizing them.
You can take a quick look at the full patch notes on the CDPR website (Opens in a new tab)But here are the highlights:
The Witcher 3 Next-Gen Update Patch Notes
For PC and “next-gen” consoles, The Witcher 3’s 4.0 patch will add global ray tracing lighting and ambient occlusion, while PC players with compatible hardware will be able to swap out ray tracing reflections and shadows. There are also new upgraded 4K shiny textures to be applied to “various characters” including Geralt, Yennefer, Triss, Ciri and Eredin. In addition, the main characters will have high-resolution self-shadowing in and out of scenes, and hair will not be cut through the armor.
Additional visual improvements include a new “Gray Sky” weather type, updated sky textures, vegetation and water improvements, various grid improvements, various VFX improvements, and improved global environmental lighting.
PS5 and Xbox Series X players will be able to switch between Performance Mode, which targets 60fps with dynamic resolution scaling, and Ray Tracing Mode, which targets 30fps. The Xbox Series S version of the update will no longer support ray tracing, but will have a Quality mode and a Performance mode that prioritizes improved visuals and a targeted 60fps, respectively.
Meanwhile, PC players will see a new graphics option for “Ultra+,” which will increase the number of background characters, texture quality, water quality, shadow quality, grass density, and more.
The update will let you capture your favorite scenes to store in your collection using a new photo mode, though CDPR hasn’t released the specific features yet. You’ll also be able to pause the game during cutscenes and there’s a new camera option that “gets closer to the player character and reacts dynamically to combat and action.”
In addition to all that, there’s also cross-platform progression, Chinese and Korean voiceovers, and a laundry list of quality-of-life updates and gameplay fixes.
Verify Hands-on impressions of The Witcher 3 next-gen update To see what we think about the promotions so far.
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