[Pre-emptive backlash to backlash to positive reviews for Judas]

In the same way that sometimes shoulder pads get cool again, and everyone buys wisps of hair as big as the wot I used to get when I was 11, gaming journalists are caught repeating rhetoric cycles of ever-decreasing volume. This is why I often specifically advise people to never bring up my views on BioShock. No reviews about BioShock have already been posted. There are no more opinions about it.

My state of peace in this region has just been interrupted by that utter bastard Ken Levine, the creative director and chief writing officer of both BioShock and BioShock Infinite, when he revealed some new gameplay through his studio Ghost Story Games (aka The Developers). formerly) irrational). As everyone who watched the reveal at The Game Awards last night noted, Judas is essentially a BioShock in space. The bad news is that this will put more fuel into Thomas The Take Engine, but the good news is if it’s really like BioShock, we can save a lot of time. When Judas comes out, please return to this article and include specific title and deletion options as appropriate.


When ghost story games [philosophical treatise/political and religious satire/rumination on paternal relationships] But with guns in space and Judas out, we were all pretty much in agreement. Although the game [had some technical flaws/was a bit smug]Judas makes up most of it with [satisfying/innovative/crunchy] fight it [nails the fundamentals/redefines a genre/whips ass]. I mean, who doesn’t want to get shot [an albatross/a bunch of, fuckin, nails or whatever/actual fire] Of your hands in the will? Plus, the derelict spaceship itself, and [Fancy Fortune/Blue Iguana/Queen Rand’s Revenge] It was a perfectly fine place – one at once beautiful and forbidding, offering glimpses of its former glory even as it fell into ruin. It came as no surprise when Judah earned a Metacritic score [83/86/88].

But because this [2023/24/25]There was an inevitable backlash to those findings. People pointed it out [some of the gender politics were real bad/it gave an overly simplistic view of the themes it wanted to tackle/calling your main character Judas is a bit fuckin’ on the nose, lads]. Even if their objections were not to the subject matter and writing, there were dissenting opinions about [combat/characters/enemy design]which suggests [it/they] [was/were]instead of being very good, actually [messy/ridiculous/boring].

I will not deny that many of these arguments have, and still do, merit. Issues of subjective flair about combat or design were well presented [Eurogamer/Polygon/Kotaku]And the [and/but] very accurate Which entered into some of the substantive pitfalls in which Judas entered [excellent/infantile].

Anyway, we’re here at RPS to say that, in fact, Judas is still pretty good! It’s not a perfect game, but it does get what it does [as an artistic leap forwards/as a new benchmark for the medium/vis. being really cool and fun to play, shuddup] Not without value in any way! And I really enjoyed the programme [weirdo who makes art out of people/moustachioed cult leader/sexy egg magician] Faction leader and what their story says [God/man/man and God]Beside [time/love/sex/death] In the context of [death/sex/love/time]. More than anything else, Judas is a compelling and enjoyable experience [being aware of the criticisms of a thing does not always preclude enjoying the thing itself/the criticisms are all bad and wrong].


Hope this is satisfactory, please don’t talk to me again.


For more of the latest news and trailers, take a look at our Game Awards 2022 hub. We also blogged about the show live as it happened here.


#Preemptive #backlash #backlash #positive #reviews #Judas

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