Riot Games has promised another update to its League of Legends fighter, Project L, this year – and they’re shaping up just in time to meet that deadline with a fresh look at their gameplay systems.
Uploaded to Riot admin YouTube Channel, this latest look at Project L is directed by Executive Producer Tom Cannon and Game Director Sean Rivera. The Developer Diary dives into the status of some of the previously revealed heroes, such as the Illaoi, and explains the design philosophies behind turning the league’s fighter into an assistance-based standoff.
Screenshots from League of Legends Fighter Project L
Canon kicked off the video by updating Illaoi, explaining that the previous iterations the Champion shared were early design concepts. Now, those pieces of her model and full kit seem to be coming together, as today’s Illaoi battle footage shows a version of the character “about 30% complete.”
A brief look at Project L’s Big Bodied Brave takes a closer look at some of the MOBA’s defining features, like gold artifacts and Nagakabouros’ claws. In her closest playable form, Canon noted Illaoi lives for Riot’s internal playtesting.
In the previous Project updates.Riot detailed a “mindset that’s easy to learn but hard to master”. Rivera began analyzing his design philosophy using the same principles, showing how the pillars of their gameplay systems would guide this core idea through movement, offense, defense, teaming, and assists.
/dev: Basics of playing and tag in project L
To finish off the year, let’s take a closer look at Project L’s core gameplay: we believe in deep and fluid systems, including dynamic movement, button effects, and plenty of markers. pic.twitter.com/dzde0Ah48a
Riot Games December 5, 2022
Riot brings up some of those core Project L fighting games, showing how to take the action a little further with heroes that can walk, run, dash, chain, jump, long jump, and super jump. Rivera added that some heroes will have more unique movement options in the air, while the video showed Ahri’s quick spirit-rush-like jumps from a MOBA.
“We were originally developing Project L as a one-on-one game where two champions enter, and one emerges victorious,” Rivera said. “But about two years ago, we made a pivot to a tag team-based fighter. Our tag systems are deep and flexible, meant to help you unleash your creativity. And they work alongside our champions, allowing two champion teams to down opponents together.”
Rivera outlined some of the elements that guide Project L in facing the team with actions tentatively named Assist Actions, Handshake Tag, and Dynamic Save. Each hero will have two assists, and moves may look different depending on the implementation. The Handhake Tag allows players to switch characters as long as both teammates are on screen, and can be linked with assistive actions.
Top 10 fighting games
As for Dynamic Save – This is Project L’s combo cutter, available at the start of every match. It’s the save tool for assigning one hero to another, but Rivera cautioned players to use it wisely, “Be careful about your dynamic save timing because you can get caught if you’re too predictable.”
It’s been three years since Riot’s debut Announced a League of Legends fighterAnd while updates have been a bit sparse, the developer has slowly ramped up the effort. Recently, Riot Project L will be free to play. And while some rumors claimed otherwise, so did the studio Fighter will not reward players with NFTs.
Andrea Sherron is a freelance contributor to IGN covering gaming and entertainment. She’s donned many hats during her seven-year career in the gaming industry, with bylines at Fanbyte, USA Today’s FTW, TheGamer, VG247, and RPG Site. Find her on Twitter (@tweet) or the Materia Possessions podcast that talks about FFXIV, RPGs, and any series involving giant robots.
#Riots #Project #League #Legends #Fighting #Game #Returns #Gameplay #IGN