Dead Island 2 was finally re-revealed earlier this summer, after nearly a decade of development across three different studios. Many have been anticipating this long-awaited sequel since the original debuted in 2014, just a few years after the franchise’s inception. That’s why I went to Nottingham, England, to play the game over seven hours. And soon, you can read up on everything you’ve learned because Dead Island 2 graces this month’s cover Detective game.
Detective game Video editor Alex Van Aken and I visited Dambuster Studios in Nottingham to play two extensive parts of Dead Island 2, talk with the game director about its development and why the team started with a blank narrative, and learn from the main narrative about why a game with the “island” in its name is set in Los Angeles. Angeles, and much more. We watched some of the sound team destroy watermelons with their barbecue-slicing claws to create disgustingly horrible sounds that fuel every whack, kick, and whack inside the game’s unique FLESH system. We talked about pop culture inspirations, and why Dambuster Studios aims – above all else – to make zombies fun to slay and kill.
And that’s just a glimpse of what Issue 352 has to offer you this month.
Brian Shea visited Super Nintendo World in Japan, and you can check out his thoughts and photos from his adventure. There’s an excellent retrospective dive on Mortal Kombat 9 and its significance in the NetherRealm path, as well as a look at the soon-to-be-finished Google Stadia and what went wrong. We chatted with the Fenpa captain about the importance of South Asian cuisine to this game. And if you’re interested in Witchfire, we spoke with the developers about the game’s shift to a more open-world style.
Blake Hester walked the streets of Tokyo with two Tango Gameworks leads to talk about how the iconic city is being twisted, distorted, and misrepresented in Ghostwire: Tokyo. I visited San Diego, California, to get hands-on with One Piece Odyssey, and to New York City to play a few seasons of Forspoken. You can read my thoughts on both along with the various other previews we packed in Issue 352, like new looks at Atomic Heart and Star Wars: Jedi Survivor. You’ll also find mainstays for issues like revisions, gear, and more, too. Finally, be sure to check out our One Last Thing for this issue for a chance to tell us your favorite games of the year in our latest Reader’s Poll.
We also have a file Gold detective game copy of the case. Limited to the numbered print run of each edition, this premium edition of Detective game Not available for sale. To find out where you might be able to get a copy, check with our official Twitter, Facebook and Instagram, and stay tuned for more details in the coming weeks. Click here to read more about Gold detective game.
Print subscribers can expect their issues to arrive in the coming weeks. The digital version of this issue will launch later today for PC/Mac, iOS and Google Play. To subscribe to the digital or print edition, click here. Be sure to keep an eye on our Coverage Hub for online features over the coming weeks by clicking on the banner below.
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