Meta Quest 2 gets a performance boost – just like that


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The Meta surprisingly increases the GPU clock in the Meta Quest 2, taking more performance out of its two-year-old VR headset.

The Snapdragon XR2’s GPU now runs at 525 instead of 490MHz, increasing the GPU computing power available by about 7%.

“We’re excited about the impact this improvement will have across our app ecosystem, and early experiments strongly suggest that a 7% increase in GPU clocks will provide a better experience for you and your app community,” Meta wrote in its developer blog.

The announcement came as a huge surprise, and as far as I know, it was no precedent Since the release of the first Meta Quest in May 2019.

What are the implications of increasing the GPU clock speed?

A higher clock rate does not necessarily mean that all VR apps will now automatically perform better. The fact that Meta addresses developers and not the gaming community likely has reason.

As I understand it, increasing the clock speed primarily means that developers can now hit 7% GPU power for their VR applications and optimize accordingly by adding better graphics effects or enabling higher resolutions. Or they don’t change anything and the VR app in question gets a larger GPU buffer.

According to the Meta, no integration is required on the developer side. “The dynamic timing system will automatically increase the frequency as it detects that your application will take advantage of it,” Meta writes.

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It’s unclear if developers have to activate the extra performance for their VR apps first, or if they take advantage of it automatically. In the first case, the optimization will not immediately affect VR applications and users. I hope Meta clarifies this soon.

Perhaps a performance boost will come with update 49

At least for developers, the performance boost will be activated automatically when launching a VR app in the next Quest update. This is clear from the article.

Flexible rendering with Meta Quest Pro will also benefit from increased GPU clock. The increase in GPU power will automatically integrate with dynamic retouching if you enable it in your application. When computing needs increase, the GPU will maintain higher visual quality for as long as possible by increasing from 490MHz to 525MHz first, instead of Frequency increase.

In the blog, the company encourages the developer community to improve their VR apps for new GPU timing and documentation availability.


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