Guilty Gear Strive showcases incoming balance and mechanical changes in new special clips

Guilty Gear Strive is about to get one of its biggest updates yet tomorrow, December 15th, which brings much more than just a new cross-play feature.

Arc System Works is releasing a set of short how-to videos showing some of the character balancing and mechanical changes made in patch version 1.24.

One of the more interesting mechanical tweaks the developers have made is to help the defenders out a bit by making the RISC level deplete faster, and once full, the attacker will stop gaining the tension gauge.

On paper, the Guard Crush effect Ky added from Sacred Edge during Shock State and Dragon Install looks like a nice little buff to keep zipped, but we’ll have to see if it makes a noticeable impact when the update is released.

Axl gets some nice improvements to his combo methods by allowing him to cancel certain buttons when recovering, and he can now use his Winter Mantis as part of a chain.

ArcSys makes Chipp’s guessing game more dangerous by allowing his Senshuu kick to beat Rokusai over crouching opponents.

Potemkin can draw an opponent in with his heat joint when he’s being blocked to give them some better pressing options as well.

Faust has received a number of significant fans, but ArcSys is focusing on the smaller Scarecrow to show how his elements are now less likely to clash with him.

The Millia got better mixing with Turbo Fall now always able to get through, even in a corner.

Apparently the developers felt Zato-1 had too much trouble getting things done without Eddie, so they gave him the option of a new knockout himself.

Although Ramlethal has received some tweaks to its damage output, they’ve polished it up by increasing its range for better firing combos at closer distances.

This is still just scratching the surface on everything that’s being reworked in the new Guilty Gear update, so check out the full patch notes if you haven’t already.

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