Overwatch Patch Notes Dec 2, 15: Doomfist nerfed, Ramattra, Ana & Orisa buffed – Dexerto
❘ published: 2022-12-15T19:20:04
❘ updated: 2022-12-15T20:12:49
The patch notes for the upcoming Overwatch 2 update have just appeared on PC, PlayStation, Xbox, and Nintendo Switch, and they include a lot of changes to the game’s heroes.
Lead hero designer Alec Dawson revealed the new update live on Twitch with Flats and Emogg and the update features several changes to cater to the shots.
While Roadhog hasn’t been touched by this patch, some of his biggest Ana counters are receiving a buff that can help players deal with his dominance.
The one-eyed support sniper gets some awesome damage, healing, and bio-bomb powers. As the bomb’s duration increases to a full second, enemies’ healing will decrease while allies will enjoy the bonus.
Article continues after announcement
Kiriko’s Suzu Protection Suzu also gets some buffs with reduced immunity duration. However, it remains to be seen if this will be enough to stop Hog-Kiriko’s definition.
Doomfist nerfs are also a big deal in this patch after being “bulged up” to start Season 2. The Talon boss’s Rocket Punch cooldown increases. In addition, players will need to mitigate more damage to increase the ability.
Also on the tank side, Orissa and Ramatra are polished. Orisa’s Terra Surge will now breach barriers while her base fire damage drop range is increased.
Anna has polished this patch.
The enemy’s Ramatra figure got some love, too, in the form of speed and armor buffs. As a bonus, the Void Barrier’s cooldown has been reduced from 15 to 13 seconds.
Article continues after announcement
Finally, Tracer and Sojourn are weakened with the game’s amulet to reduce damage. Meanwhile, Sojourn increases her Railgun spread, Disruptor Shot no longer slows down and Power Slide gets a longer cooldown.
Full patch notes:
Champions
tank
Doomfist
Punch rocket
- Cooldown increased from 3 to 4 seconds
power unit
- Increased minimum damage required to buff Rocket Punch from 80 to 100
“The best defense…” is passive
- Temporary health gained per target hit by abilities decreased from 40 to 35 health
Idol
Terra Surge
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- Now it breaks through barriers on impact
Enhanced Fusion Engine
- Damage fall range increased from 15 to 25 metres
Ramatra
enemy model
- Movement speed increased by 20%
- Shield bonus increased from 150 to 225
Void barrier
- Cooldown reduced from 15 to 13 seconds
ruin
Sojourn
Railgun
- Increased initial fire spread by 28%
stuck shot
- It no longer slows down the enemy’s movement
energy chip
- Cooldown increased from 6 to 7 seconds
plotter
Pulse gun
- Damage reduced from 6 to 5.5
the support
we will
The bio gun
- Damage and healing increased from 70 to 75
Bio bomb
- Effect duration increased from 3 to 4 seconds
he’s there
Suzu’s protection
- Vulnerability reduced from 1 second to 0.85 seconds
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