Departure Days Gone Game director says Sonny Bend punched above her weight

Modernization: Sony Bend has already responded to writer John Garvin’s controversial comments about Days Gone and its cast. And now follow former game director Jeff Ross. in a series of TweetsHe explained that the studio has a “small but incredibly talented engineering team that worked their way up their weight class to finish Days Gone”.

He continued, “One engineer single-handedly coded all the sound, music, weapon, combat and localization systems. Another engineer was single-handedly responsible for all the animation, physics, motorcycle, crowd systems – that’s just insane. And there were so many other talented people.”

Garvin had previously hinted that the programming team was partially responsible for Days Gone’s softer-than-expected reviews, but he’s since set his account to private mode.

Original article: Days Gone has become a cherished title among PlayStation fans, perhaps in part due to its slightly harsh reception from critics. It is important to remember that the undead open world was Start Blast: It has attracted a respectable 71 on Metacritic, and we give it a 7/10 on this particular site. By our measure, it’s a good game.

But platform owner Sony decided not to develop a sequel, and soft critical reception was allegedly a contributing factor. Perhaps still feeling the burn from the score, Bend Studio veteran John Garvin resorted to it Twitter To share his thoughts on the underrated comments for the title. in a series of Tweetscited technical issues and “woke reviewers” as the reason for the less-than-stellar scores.

The series of tweets started with a A fan posts a picture of the game’s results to Metacriticand noted that they liked the title. Innocent enough. Bend Studio Community Manager Kevin McAllister interrupted The PC version’s track record is betterprompting Garvin to chime in.

He saidThe crazy thing is, nothing has changed [game director Jeff Ross] And you are responsible for. Gameplay, missions and story. All that has changed is that the code has been cleaned up. So, I think bugs, streaming, and frame rate. It’s funny that Jeff and I are the ones who left. huh.”

Garvin and Ross Bend both left Studio in the aftermath of Days Gone, but casting programmers under the figurative leadership of Harley-Davidson doesn’t sound particularly professional from an industry veteran. Garvin went on to explain why he thought the game wasn’t as revised as it originally could have been, citing technical issues, reviewers who didn’t finish the game, and “woke up reviewers who just couldn’t handle the gruff, ass-looking, white biker he dated” .

It’s true that Days Gone required several patches to get to scratch, and that was reflected in many reviews. Personally, we didn’t have it very Many issues with performance at launch, and we mainly criticized it for its cookie-cutter design – even if we ultimately enjoyed (and recommend) the comfort food of the open world on offer.

Whatever your feelings on Days Gone, we can all agree that ranting like that on social media is rarely a good idea.

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